
Daneel Trevize
The Scope Gallente Federation
91
|
Posted - 2012.03.31 18:49:00 -
[1] - Quote
The solution to supercaps is simple: none are mirrored, none are seeded. A CCP POS + cyno-jammer is put in a system. That is the subcaps system. No one may attack the POS or be using a cap or supercap in said system. Deem another system where cap combat is allowed but not supers, and a 3rd for supers/all caps. Done.
As for designated beacons, they were great, something similar needs to return. Both for those wanting to test and those wanting to pew for free. The problem with gates is it's a grid. Bombs and smarbombs won't be stopped by uber ECM bursting GM tricks.
1 previous suggestion was designate a (cynojammed) system per ship class/old beacon rule, anyone on a mail/evidence of using the wrong ship, warning/ban. You still only need 1 hub system where things are seeded and no pew's allowed, I'm sure there's somewhere with plenty of systems within a jump or 2. If not, just seed the multiple adjacent systems. Then the only problem becomes people camping people moving between. Those who want FFA fights can coordinate using local, constellation and singularity chat channels. Perhaps to be clear, name a FFA system where kills are allowed, everywhere else remains a no pew zone.
People should be allowed to test mechanics around stations and gates, just obviously not a central hub system's station & gates.
And fix the bloody seeding scripts so we have all navy and pirate faction ships, stop all this Angels and Sansha only crap. |

Daneel Trevize
The Scope Gallente Federation
91
|
Posted - 2012.04.02 18:41:00 -
[2] - Quote
Missile War wrote:i still keep with my suggestion of having a mirror every 1.5 months or near that. since i hate long mirrors because im stuck to the same ship for a LONG time. and can't test any other ships :3 Off-toptic but what? All you need to know is when the mirror happens and you can go sort your Sisi training queue. Also even if you fall behind in training, help in a mass test and get a huge leap in SP, for whatever ships you want to test.
Obviously my vote's for combat constellation. Perhaps it should be lowsec to reduce the gate & station camping, via gateguns? Also to remove the issue of bubbles except for systems where interdictors and HICs are permitted?
How easily could you remove the station guns from a specific lowsec station? And the sec hit of killing people in such a system? Or make a nullsec system act like low/high sec w.r.t. bubbles, supers? |